Production VFX discusses Spirit of Vengeance

Mar
5

This is an interesting article about what were the thoughts and process in creating the FX in the latest movie of the Ghost Rider. What techniques they used, which company was involved on what scenes.
Iloura is back with its fiery work as it raises the bar with Fume fx.

Over at Animation World Network, user Bill Desowitz interviewed Jenny Fulle, who’s founder of the Creative-Cartel company.

“Because fire is so difficult to convert well along with all the other transparent effects, Fulle embraced a hybrid approach by getting their anchor conversion facility (Gener8 3D) and VFX facility (Iloura) together early on to figure out a way to render the shots natively. “We ended up by sending plates off to Iloura and they would do their matchmove and roto, clean up the plates and then send that off to Gener8, where they would convert,” Fulle continues. “Then they would send the left eye and right eye along with the cameras to Iloura, where they would render stereoscopically. So 500 of our Ghost Rider shots are literally rendered in stereo. They’re truly native stereo shots except for the backgrounds. But it really worked because everyone was terrified on paper but we got into a great groove and I can’t imagine doing it any other way at this point. But you have to be willing to make commitments earlier than some filmmakers might want to because we’re turning over sequences that are going into visual effects and conversion now, so changes to those sequences become a little more challenging to manage.”

Read the whole article over at Animation World Network and check out The Creative Cartel also.

 

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